configurator-core/src/roomle-configurator.
# Table of contents
# Constructors
# Properties
# Accessors
- aspect
- bakedGroundContactShadowPass
- camera
- cameraChanged
- debugOutput
- debugPass
- gBufferRenderPass
- groundReflectionPass
- noOStaticFrames
- outlinePass
- outlineRenderer
- passRenderer
- renderCacheManager
- scene
- sceneRenderPass
- screenSpaceShadowMapPass
- shadowAndAoPass
# Methods
# Constructors
# constructor
• new RenderPassManager(sceneRender
)
# Parameters
Name | Type |
---|---|
sceneRender | SceneRenderer |
# Properties
# aoPassMapTexture
• aoPassMapTexture: Texture
= null
# materialsNeedUpdate
• materialsNeedUpdate: boolean
= true
# Accessors
# aspect
• get
aspect(): number
# Returns
number
# bakedGroundContactShadowPass
• get
bakedGroundContactShadowPass(): BakedGroundContactShadowPass
# Returns
# camera
• get
camera(): Camera
# Returns
Camera
# cameraChanged
• get
cameraChanged(): boolean
# Returns
boolean
# debugOutput
• get
debugOutput(): string
# Returns
string
# debugPass
• get
debugPass(): DebugPass
# Returns
# gBufferRenderPass
• get
gBufferRenderPass(): GBufferRenderPass
# Returns
# groundReflectionPass
• get
groundReflectionPass(): GroundReflectionPass
# Returns
# noOStaticFrames
• get
noOStaticFrames(): number
# Returns
number
# outlinePass
• get
outlinePass(): OutlinePass
# Returns
# outlineRenderer
• get
outlineRenderer(): OutlineRenderer
# Returns
# passRenderer
• get
passRenderer(): PassRenderer
# Returns
# renderCacheManager
• get
renderCacheManager(): RenderCacheManager
# Returns
# scene
• get
scene(): Scene
# Returns
Scene
# sceneRenderPass
• get
sceneRenderPass(): SceneRenderPass
# Returns
# screenSpaceShadowMapPass
• get
screenSpaceShadowMapPass(): ScreenSpaceShadowMapPass
# Returns
# shadowAndAoPass
• get
shadowAndAoPass(): ShadowAndAoPass
# Returns
# Methods
# createOutlinePass
▸ createOutlinePass(): OutlinePass
# Returns
# dispose
▸ dispose(): void
# Returns
void
# renderPasses
▸ renderPasses(renderer
, scene
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene |
# Returns
void
# setGroundVisibility
▸ setGroundVisibility(visible
): void
# Parameters
Name | Type |
---|---|
visible | boolean |
# Returns
void
# setSize
▸ setSize(width
, height
): void
# Parameters
Name | Type |
---|---|
width | number |
height | number |
# Returns
void
# updatePasses
▸ updatePasses(renderer
, scene
, camera
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene |
camera | Camera |
# Returns
void