configurator-core/src/roomle-configurator..BakedGroundContactShadowPass

# Hierarchy

# Table of contents

# Constructors

# Properties

# Accessors

# Methods

# Constructors

# constructor

new BakedGroundContactShadowPass(renderPassManager, renderer, groundGroup, parameters)

# Parameters

Name Type
renderPassManager RenderPassManager
renderer WebGLRenderer
groundGroup Group<Object3DEventMap>
parameters BakedGroundContactShadowConstructorParameters

# Overrides

RenderPass.constructor

# Properties

# limitPlaneSize

limitPlaneSize: boolean = true


# needsUpdate

needsUpdate: boolean = true


# noNeedOfUpdateCount

noNeedOfUpdateCount: number = 0


# parameters

parameters: BakedGroundContactShadowParameters


# renderTarget

Readonly renderTarget: WebGLRenderTarget<Texture>


# shadowMapSize

shadowMapSize: number


# addTestMesh

Static addTestMesh: boolean = false

# Accessors

# shadowGroundPlane

get shadowGroundPlane(): ShadowGroundPlane

# Returns

ShadowGroundPlane

# Methods

# applyParameters

applyParameters(): void

# Returns

void


# dispose

dispose(): void

# Returns

void

# Overrides

RenderPass.dispose


# render

render(renderer, _writeBuffer, _readBuffer, _deltaTime, _maskActive): void

# Parameters

Name Type
renderer WebGLRenderer
_writeBuffer WebGLRenderTarget<Texture>
_readBuffer WebGLRenderTarget<Texture>
_deltaTime number
_maskActive boolean

# Returns

void

# Inherited from

RenderPass.render


# renderPass

renderPass(renderer): void

# Parameters

Name Type
renderer WebGLRenderer

# Returns

void

# Overrides

RenderPass.renderPass


# setGroundVisibilityLayers

setGroundVisibilityLayers(visible): void

# Parameters

Name Type
visible boolean

# Returns

void


# setScale

setScale(groundContactShadowScale, _shadowScale?): void

# Parameters

Name Type
groundContactShadowScale number
_shadowScale? number

# Returns

void


# updateBounds

updateBounds(sceneBounds, groundLevel?): void

# Parameters

Name Type
sceneBounds SceneVolume
groundLevel? number

# Returns

void


# updateParameters

updateParameters(parameters): void

# Parameters

Name Type
parameters BakedGroundContactShadowParameters

# Returns

void


# updatePlaneAndShadowCamera

updatePlaneAndShadowCamera(): void

# Returns

void