configurator-core/src/roomle-configurator.
# Table of contents
# Constructors
# Methods
# Constructors
# constructor
• new PassRenderer()
# Methods
# clear
▸ clear(renderer
, renderTarget
, clearColor?
, clearAlpha?
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
renderTarget | WebGLRenderTarget <Texture > |
clearColor? | ColorRepresentation |
clearAlpha? | number |
# Returns
void
# render
▸ render(renderer
, scene
, camera
, renderTarget
, clearColor?
, clearAlpha?
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene |
camera | Camera |
renderTarget | WebGLRenderTarget <Texture > |
clearColor? | ColorRepresentation |
clearAlpha? | number |
# Returns
void
# renderScreenSpace
▸ renderScreenSpace(renderer
, passMaterial
, renderTarget
, clearColor?
, clearAlpha?
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
passMaterial | Material |
renderTarget | WebGLRenderTarget <Texture > |
clearColor? | ColorRepresentation |
clearAlpha? | number |
# Returns
void
# renderWithOverrideMaterial
▸ renderWithOverrideMaterial(renderer
, scene
, camera
, overrideMaterial
, renderTarget
, clearColor?
, clearAlpha?
): void
# Parameters
Name | Type |
---|---|
renderer | WebGLRenderer |
scene | Scene |
camera | Camera |
overrideMaterial | Material |
renderTarget | WebGLRenderTarget <Texture > |
clearColor? | ColorRepresentation |
clearAlpha? | number |
# Returns
void