configurator-core/src/roomle-configurator..ObjectRenderCache

# Hierarchy

# Implements

# Table of contents

# Constructors

# Methods

# Constructors

# constructor

new ObjectRenderCache()

# Methods

# addLineOrPoint

Abstract addLineOrPoint(object3d): void

# Parameters

Name Type
object3d Object3D<Object3DEventMap>

# Returns

void

# Implementation of

RenderCache.addLineOrPoint


# addMesh

Abstract addMesh(mesh): void

# Parameters

Name Type
mesh Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

# Returns

void

# Implementation of

RenderCache.addMesh


# addObject

Abstract addObject(object3d): void

# Parameters

Name Type
object3d Object3D<Object3DEventMap>

# Returns

void

# Implementation of

RenderCache.addObject


# addToCache

addToCache(object, updateObjectData): void

# Parameters

Name Type
object Object3D<Object3DEventMap> | Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
updateObjectData ObjectCacheData

# Returns

void


# clear

clear(): void

# Returns

void

# Implementation of

RenderCache.clear


# dispose

Abstract dispose(): void

# Returns

void

# Implementation of

RenderCache.dispose


# onAfterRender

onAfterRender(): void

# Returns

void

# Implementation of

RenderCache.onAfterRender


# onBeforeRender

onBeforeRender(): void

# Returns

void

# Implementation of

RenderCache.onBeforeRender