configurator-core/src/roomle-configurator.
# Hierarchy
-
↳
GBufferMaterialCache
# Table of contents
# Constructors
# Accessors
# Methods
# Constructors
# constructor
• new GBufferMaterialCache()
# Overrides
# Accessors
# groundDepthWrite
• set
groundDepthWrite(value
): void
# Parameters
Name | Type |
---|---|
value | boolean |
# Returns
void
# Methods
# addLineOrPoint
▸ addLineOrPoint(object3d
): void
# Parameters
Name | Type |
---|---|
object3d | Object3D <Object3DEventMap > |
# Returns
void
# Overrides
ObjectRenderCache.addLineOrPoint
# addMesh
▸ addMesh(mesh
): void
# Parameters
Name | Type |
---|---|
mesh | Mesh <BufferGeometry <NormalBufferAttributes >, Material | Material [], Object3DEventMap > |
# Returns
void
# Overrides
# addObject
▸ addObject(_object3d
): void
# Parameters
Name | Type |
---|---|
_object3d | Object3D <Object3DEventMap > |
# Returns
void
# Overrides
# addToCache
▸ addToCache(object
, updateObjectData
): void
# Parameters
Name | Type |
---|---|
object | Object3D <Object3DEventMap > | Mesh <BufferGeometry <NormalBufferAttributes >, Material | Material [], Object3DEventMap > |
updateObjectData | ObjectCacheData |
# Returns
void
# Inherited from
# clear
▸ clear(): void
# Returns
void
# Inherited from
# dispose
▸ dispose(): void
# Returns
void
# Overrides
# onAfterRender
▸ onAfterRender(): void
# Returns
void
# Inherited from
ObjectRenderCache.onAfterRender
# onBeforeRender
▸ onBeforeRender(): void
# Returns
void