configurator-core/src/roomle-configurator..BlurPass

# Table of contents

# Constructors

# Methods

# Constructors

# constructor

new BlurPass(blurShaderParameters?, parameters?)

# Parameters

Name Type
blurShaderParameters? ShaderMaterialParameters
parameters? Object
parameters.passRenderer? PassRenderer

# Methods

# dispose

dispose(): void

# Returns

void


# render

render(renderer, renderTargets, uvMin, uvMax): void

# Parameters

Name Type
renderer WebGLRenderer
renderTargets WebGLRenderTarget<Texture>[]
uvMin number[]
uvMax number[]

# Returns

void