configurator-core/src/configurator..default

# Implements

# Table of contents

# Constructors

# Properties

# Methods

# Constructors

# constructor

new default(creator)

# Parameters

Name Type
creator string

# Properties

# _creator_

_creator_: string

# Implementation of

Context.creator


# _measureTraffic

Optional _measureTraffic: boolean = false

# Implementation of

Omit._measureTraffic


# applyCurrentGlobalParameters

Optional applyCurrentGlobalParameters: boolean

# Implementation of

Omit.applyCurrentGlobalParameters


# autoQuality

Optional autoQuality: boolean = false

# Implementation of

Omit.autoQuality


# bananaForScale

Optional bananaForScale: boolean

# Implementation of

Omit.bananaForScale


# callbacksOnlyIfGeometryIsReady

Optional callbacksOnlyIfGeometryIsReady: boolean = true

If true, the callbacks will only be called if the geometry is ready. Before RML-8368 false was the default. For more info see there


# cameraRestriction

Optional cameraRestriction: number

# Implementation of

Omit.cameraRestriction


# cameraSpacing

Optional cameraSpacing: number = 0

# Implementation of

Omit.cameraSpacing


# colors

colors: ThreeJsColorsIn3dScene


# configureInRoom

Optional configureInRoom: boolean = false


# customShading

Optional customShading: CustomShadingParameters

# Implementation of

Omit.customShading


# customShadingMoc

Optional customShadingMoc: CustomShadingParameters

# Implementation of

Omit.customShadingMoc


# debug

Optional debug: boolean

# Implementation of

Omit.debug


# disableDebugGUI

Optional disableDebugGUI: boolean = false


# disableEnvMap

Optional disableEnvMap: boolean = false

# Implementation of

Omit.disableEnvMap


# dls

Optional dls: string = null

# Implementation of

Omit.dls


# edit

Optional edit: boolean = false

# Implementation of

Omit.edit


# envMapIntensity

Optional envMapIntensity: number = 1.5

# Implementation of

Omit.envMapIntensity


# envMapRotation

Optional envMapRotation: number = 0

# Implementation of

Omit.envMapRotation


# envMapUrl

Optional envMapUrl: string = ENV_HDR_256_FILE_NAME

# Implementation of

Omit.envMapUrl


# featureFlags

featureFlags: FeatureFlags

# Implementation of

Omit.featureFlags


# floorMaterialsTag

Optional floorMaterialsTag: string

# Implementation of

Omit.floorMaterialsTag


# highlighting

Optional highlighting: string = ROOMLE_HIGHLIGHTNG.SMART

# Implementation of

Omit.highlighting


# id

Optional id: string

# Implementation of

Omit.id


# initialFloorMaterial

Optional initialFloorMaterial: string

# Implementation of

Omit.initialFloorMaterial


# isItem

Optional isItem: boolean

# Implementation of

Omit.isItem


# legacyLight

Optional legacyLight: boolean = false

# Implementation of

Omit.legacyLight


# ls

Optional ls: string = null

# Implementation of

Omit.ls


# maxHorizontalCameraAngle

Optional maxHorizontalCameraAngle: number

# Implementation of

Omit.maxHorizontalCameraAngle


# maxLightSources

Optional maxLightSources: number = -1

# Implementation of

Omit.maxLightSources


# maxVerticalCameraAngle

Optional maxVerticalCameraAngle: number

# Implementation of

Omit.maxVerticalCameraAngle


# measurementSystem

Optional measurementSystem: string


# meshSelection

Optional meshSelection: boolean = true

# Implementation of

Omit.meshSelection


# minHorizontalCameraAngle

Optional minHorizontalCameraAngle: number

# Implementation of

Omit.minHorizontalCameraAngle


# minVerticalCameraAngle

Optional minVerticalCameraAngle: number

# Implementation of

Omit.minVerticalCameraAngle


# moc

Optional moc: boolean = false

# Implementation of

Omit.moc


# mode

Optional mode: Enumify<{ CAMERA_2D: "2D" = '2D'; CAMERA_3D: "3D" = '3D'; CAMERA_FP: "FP" = 'FP' }> = CAMERA_TYPE.CAMERA_3D

# Implementation of

Omit.mode


# offlineSync

Optional offlineSync: string

# Implementation of

Omit.offlineSync


# offset

Optional offset: CanvasOffset

# Implementation of

Omit.offset


# precisionCm

Optional precisionCm: string

# Implementation of

Omit.precisionCm


# precisionInch

Optional precisionInch: string

# Implementation of

Omit.precisionInch


# preloadHint

Optional preloadHint: string

# Implementation of

Omit.preloadHint


# preloadId

Optional preloadId: string

# Implementation of

Omit.preloadId


# restrictionLevel

Optional restrictionLevel: number = 0

# Implementation of

Omit.restrictionLevel


# sceneLight

Optional sceneLight: DefaultEnvironmentSceneType = null

# Implementation of

Omit.sceneLight


# shading

Optional shading: SceneShadingType = SCENE_SHADING_TYPES.DEFAULT

# Implementation of

Omit.shading


# showArButton

Optional showArButton: boolean

# Implementation of

Omit.showArButton


# showInfos

Optional showInfos: boolean

# Implementation of

Omit.showInfos


# showPrice

Optional showPrice: boolean

# Implementation of

Omit.showPrice


# snappingEnabled

Optional snappingEnabled: boolean


# startTag

Optional startTag: string

# Implementation of

Omit.startTag


# stats

Optional stats: boolean = false

# Implementation of

Omit.stats


# transparentBackground

Optional transparentBackground: boolean = false

# Implementation of

Omit.transparentBackground


# transparentHighlighting

Optional transparentHighlighting: boolean = true

# Implementation of

Omit.transparentHighlighting


# typeChangeTag

Optional typeChangeTag: string

# Implementation of

Omit.typeChangeTag


# unit

Optional unit: string = null

# Implementation of

Omit.unit


# unitStringType

Optional unitStringType: string = null

# Implementation of

Omit.unitStringType


# usePriceService

Optional usePriceService: boolean

# Implementation of

Omit.usePriceService


# useRoomlePrice

Optional useRoomlePrice: boolean

# Implementation of

Omit.useRoomlePrice


# zoomDistance

Optional zoomDistance: number

# Implementation of

Omit.zoomDistance

# Methods

# setOverrides

setOverrides(initData): void

# Parameters

Name Type
initData default | Partial<InitDataDefinition & GlobalInitDataDefinition>

# Returns

void