configurator-core/src/roomle-configurator..StaticComponent

# Hierarchy

# Table of contents

# Properties

# Methods

# Properties

# animationValues

Optional animationValues: Map<string, string>

# Inherited from

RoomleComponent.animationValues


# boundingBox

boundingBox: Box3

# Inherited from

RoomleComponent.boundingBox


# boundingBoxMesh

boundingBoxMesh: RoomleEventedMesh

# Inherited from

RoomleComponent.boundingBoxMesh


# geometryChanged

geometryChanged: boolean

# Inherited from

RoomleComponent.geometryChanged


# glbUrl

glbUrl: string


# hash

hash: string

# Inherited from

RoomleComponent.hash


# isChildPlanObject

isChildPlanObject: boolean

# Inherited from

RoomleComponent.isChildPlanObject


# isRootComponent

isRootComponent: boolean

# Inherited from

RoomleComponent.isRootComponent


# loadingMesh

loadingMesh: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

# Inherited from

RoomleComponent.loadingMesh


# meshes

meshes: RoomleEventedMesh[]

# Inherited from

RoomleComponent.meshes


# parentObjectId

parentObjectId: number

# Inherited from

RoomleComponent.parentObjectId


# roomlePosition

roomlePosition: KernelVector3

# Inherited from

RoomleComponent.roomlePosition


# roomleRotation

roomleRotation: KernelVector3

# Inherited from

RoomleComponent.roomleRotation


# runtimeId

runtimeId: number

# Inherited from

RoomleComponent.runtimeId

# Methods

# addMesh

addMesh(mesh, transform?): void

# Parameters

Name Type
mesh Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
transform? Float32Array

# Returns

void

# Inherited from

RoomleComponent.addMesh


# animateMeshes

animateMeshes(aniamtion, from, to, animate, onProgressUpdate?): void

# Parameters

Name Type
aniamtion string
from string
to string
animate boolean
onProgressUpdate? () => void

# Returns

void

# Inherited from

RoomleComponent.animateMeshes


# computeBoundingBox

computeBoundingBox(boxForMeasurements?, useMeshes?): void

# Parameters

Name Type
boxForMeasurements? KernelCube
useMeshes? boolean

# Returns

void

# Inherited from

RoomleComponent.computeBoundingBox


# deselect

deselect(): void

# Returns

void

# Inherited from

RoomleComponent.deselect


# getKernelPosition

getKernelPosition(newParent): KernelVector3

# Parameters

Name Type
newParent RoomleComponent

# Returns

KernelVector3

# Inherited from

RoomleComponent.getKernelPosition


# getMeshById

getMeshById(meshId): Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

# Parameters

Name Type
meshId number

# Returns

Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

# Inherited from

RoomleComponent.getMeshById


# hoverOff

hoverOff(): void

# Returns

void

# Inherited from

RoomleComponent.hoverOff


# hoverOn

hoverOn(): void

# Returns

void

# Inherited from

RoomleComponent.hoverOn


# isChild

isChild(componentId): boolean

# Parameters

Name Type
componentId number

# Returns

boolean

# Inherited from

RoomleComponent.isChild


# loading

loading(): void

# Returns

void

# Inherited from

RoomleComponent.loading


# loadingFinished

loadingFinished(): void

# Returns

void

# Inherited from

RoomleComponent.loadingFinished


# recursiveMeshes

recursiveMeshes(): Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>[]

# Returns

Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>[]

# Inherited from

RoomleComponent.recursiveMeshes


# removeAllMeshes

removeAllMeshes(): void

# Returns

void

# Inherited from

RoomleComponent.removeAllMeshes


# removeMesh

removeMesh(mesh): void

# Parameters

Name Type
mesh Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

# Returns

void

# Inherited from

RoomleComponent.removeMesh


# removeMeshById

removeMeshById(meshId): void

# Parameters

Name Type
meshId number

# Returns

void

# Inherited from

RoomleComponent.removeMeshById


# replaceMeshes

replaceMeshes(meshes): void

# Parameters

Name Type
meshes Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>[]

# Returns

void

# Inherited from

RoomleComponent.replaceMeshes


# select

select(): void

# Returns

void

# Inherited from

RoomleComponent.select