configurator-core/src/roomle-configurator.
# Table of contents
# Methods
- _updateShadowType
- addTo
- dispose
- finishRenderShadow
- forceShadowUpdate
- getOriginalLight
- getPosition
- getShadowLight
- prepareRenderShadow
- removeFrom
- updateBounds
- updatePositionAndTarget
# Methods
# _updateShadowType
▸ _updateShadowType(typeParameters
, shadowScale
): void
# Parameters
Name | Type |
---|---|
typeParameters | ShadowTypeParameters |
shadowScale | number |
# Returns
void
# addTo
▸ addTo(object
): void
# Parameters
Name | Type |
---|---|
object | Object3D <Object3DEventMap > |
# Returns
void
# dispose
▸ dispose(): void
# Returns
void
# finishRenderShadow
▸ finishRenderShadow(): void
# Returns
void
# forceShadowUpdate
▸ forceShadowUpdate(): void
# Returns
void
# getOriginalLight
▸ getOriginalLight(): Light
<LightShadow
<Camera
>>
# Returns
Light
<LightShadow
<Camera
>>
# getPosition
▸ getPosition(): Vector3
# Returns
Vector3
# getShadowLight
▸ getShadowLight(): Light
<LightShadow
<Camera
>>
# Returns
Light
<LightShadow
<Camera
>>
# prepareRenderShadow
▸ prepareRenderShadow(): ActiveShadowLight
[]
# Returns
# removeFrom
▸ removeFrom(object
): void
# Parameters
Name | Type |
---|---|
object | Object3D <Object3DEventMap > |
# Returns
void
# updateBounds
▸ updateBounds(sceneBounds
): void
# Parameters
Name | Type |
---|---|
sceneBounds | SceneVolume |
# Returns
void
# updatePositionAndTarget
▸ updatePositionAndTarget(): void
# Returns
void