configurator-core/src/roomle-configurator..ShadowLightSource

# Table of contents

# Methods

# Methods

# _updateShadowType

_updateShadowType(typeParameters, shadowScale): void

# Parameters

Name Type
typeParameters ShadowTypeParameters
shadowScale number

# Returns

void


# addTo

addTo(object): void

# Parameters

Name Type
object Object3D<Object3DEventMap>

# Returns

void


# dispose

dispose(): void

# Returns

void


# finishRenderShadow

finishRenderShadow(): void

# Returns

void


# forceShadowUpdate

forceShadowUpdate(): void

# Returns

void


# getOriginalLight

getOriginalLight(): Light<LightShadow<Camera>>

# Returns

Light<LightShadow<Camera>>


# getPosition

getPosition(): Vector3

# Returns

Vector3


# getShadowLight

getShadowLight(): Light<LightShadow<Camera>>

# Returns

Light<LightShadow<Camera>>


# prepareRenderShadow

prepareRenderShadow(): ActiveShadowLight[]

# Returns

ActiveShadowLight[]


# removeFrom

removeFrom(object): void

# Parameters

Name Type
object Object3D<Object3DEventMap>

# Returns

void


# updateBounds

updateBounds(sceneBounds): void

# Parameters

Name Type
sceneBounds SceneVolume

# Returns

void


# updatePositionAndTarget

updatePositionAndTarget(): void

# Returns

void