configurator-core/src/roomle-configurator..default

# Hierarchy

# Table of contents

# Constructors

# Methods

# Constructors

# constructor

new default(object, camera, generalInput, mode?)

# Parameters

Name Type
object Object3D<Object3DEventMap>
camera Camera
generalInput default
mode? INTERSECTION_MODE

# Overrides

default.constructor

# Methods

# addEventListener

addEventListener(eventName, callback, scope): void

# Parameters

Name Type
eventName number
callback ListenerFunction<SceneEventInfo>
scope any

# Returns

void

# Inherited from

default.addEventListener


# clear

clear(): void

# Returns

void


# disableEvents

disableEvents(): void

# Returns

void

# Inherited from

default.disableEvents


# disableOnWallSnapping

disableOnWallSnapping(): void

# Returns

void


# dispatchEvent

dispatchEvent(eventName, arg?): void

# Parameters

Name Type
eventName number
arg? SceneEventInfo

# Returns

void

# Inherited from

default.dispatchEvent


# enableDragIn

enableDragIn(mesh): void

# Parameters

Name Type
mesh RoomleEventedMesh

# Returns

void


# enableEvents

enableEvents(): void

# Returns

void

# Inherited from

default.enableEvents


# enableOnWallSnapping

enableOnWallSnapping(): void

# Returns

void


# getLayers

getLayers(): Layers

# Returns

Layers


# intersectMouseOnScene

intersectMouseOnScene(event): KernelVector3

# Parameters

Name Type
event InputEvent

# Returns

KernelVector3


# removeEventListener

removeEventListener(eventName, fun): void

# Parameters

Name Type
eventName number
fun ListenerFunction<SceneEventInfo>

# Returns

void

# Inherited from

default.removeEventListener


# setCamera

setCamera(camera): void

# Parameters

Name Type
camera Camera

# Returns

void


# setLayers

setLayers(layers): void

# Parameters

Name Type
layers Layers

# Returns

void


# setMode

setMode(mode): void

# Parameters

Name Type
mode INTERSECTION_MODE

# Returns

void


# setObject

setObject(object): void

# Parameters

Name Type
object Object3D<Object3DEventMap>

# Returns

void


# setRootComponentId

setRootComponentId(rootComponentId): void

# Parameters

Name Type
rootComponentId number

# Returns

void


# update

update(bounds, rootComponentPosition, backgroundScene): void

# Parameters

Name Type
bounds Vector3
rootComponentPosition Vector3
backgroundScene Scene

# Returns

void