Documentation Documentation
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  • Embedding
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REST API
Home
  • Tutorials
  • Embedding
  • SDK
  • Material Definition
  • Blender Addon
  • Scripting Resources
REST API
  • Resources

    • Disney Principled Shader
      • Blender Principled Shader
        • Autodesk Standard Surface
          • Substance PBR reference
            • glTF material definition
              • Marmoset reference

              # Resources

              # Disney Principled Shader

              • PBR abstraction
              • Good feature/complexity balance
              • Industry standard

              # Blender Principled Shader

              • Based on Disney Principled

              https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/principled.html (opens new window) https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html (opens new window)

              # Autodesk Standard Surface

              • More features than Disney Principled
              • No real-time specifics

              https://autodesk.github.io/standard-surface/ (opens new window) https://github.com/Autodesk/standard-surface/tree/master/reference (opens new window)

              # Substance PBR reference

              https://www.substance3d.com/pbr-guide (opens new window)

              # glTF material definition

              • Minimalistic real-time features
              • Some useful material extensions are available or in development

              https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materials (opens new window) https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit (opens new window) https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/ADOBE_materials_thin_transparency (opens new window)

              # Marmoset reference

              https://marmoset.co/posts/physically-based-rendering-and-you-can-too/ (opens new window)