# Ideas
sheen / sheen tint
emission
anisotropic
specular tint
custom texture scale/offset(/rotation)
clear coat / clear coat roughness
rich color (CIE XYZ)
server-side channel packing
Convert to GPU format
- KTX/BasisU
- power of two
- size variants
- mipmap generation (optional)
SSS
Secondary Albedo/Normal maps with separate transform
we have to provide a material editor with instant feedback
material editor that warns you if you fuck up
show lightness/value of colors
Self-explaining labels for texture mappings
"Teilbar" 😄
KTX/BasisU upload
Auto-create Materials by extracting from uploaded files
- Blend files
- glTF files
- etc.